Morrowind Lockpicking /     ""
: 	Fearabbit
: 
: 3.0
: Oblivion + OBSE 17+
(      1)

:

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    .    -             .        .      ,      ,         (     ,       ).      ,   ,       .          (  ).           ,     .

 ,    ,      -     .      (      ,      -   ):

-  :  1.0, 25 ,  - 10 .
-  :  1.1, 25 ,  - 50 .
-  :  1.3, 25 ,  - 100 .
-  :  1.4, 25 ,  - 200 .
-  :  5.0, 50 ,  - 1000  (    ).           .

   ,       .      NPC,  ,    1500    ,     .   ,   ,        .     ,   , ,     .
       ,      .   ,     !
   ,           ,    .

 -       ,       / NPC/ :   ,         (         -).

  :
-  ,    ,   .       .
-      2%    ,    0,5%.
-   ,     .
-           (, -    -       ,    -      ).     .
-       .
-        - (   Data).      ,          .       -   . (:    ,   ).           .

:

1.     Data   Oblivion\Data.
2.    OblivionLauncher,   " " (   ,  Wrye Bash  OBMM)        esp\esm ,   .  ""   .
3.   Better Oblivion Sorting Software  ,      .

:

 OblivionLauncher,    " "      ,   .

Credits:

- Zumbs deserves credit for many things. First of all, he gave me the idea to do this. Second, I used his scripts as some sort of a manual (I didn't copy them, and in fact my scripts are much shorter, but for many problems I used his solutions). And then a lot of other aspects of his mod showed me how certain things should be done (how to set up the animations, how to make lockpick weapons, how to change the lockpick_menu.xml so that the minigame gets disabled, how to make NPCs call the guards etc.)
- UK47 deserves credit for making that awesome lockpicking animation which just looks so much better than the Sneak Staff Attack animation I've been using before :D
- Bethesda mainly deserve credit for making Morrowind, which is an awesome game that I love unconditionally. And hey, Oblivion is pretty cool, too!
- And many thanks to my betatesters for version 3: nottlong and Khettienna (especially nottlong). Also lots of thanks to TESAlliance's Betatesting Guild in general!


    The Anvil Bay (http://anvilbay.ru).  !